Mouse and Touch Devices: On the Inuence of an Interaction's Direction onto its Performance
Abstract
When building a Graphical User Interface, designers need to decide for the  intended direction when moving from one interaction element to another. Tra ditionally this decision is often taken by following the writing direction of the  intended users culture. That means, in Latin script a general left-to-right direc tion or in Arabic script, a right-to-left direction. The question is open whether  this approach yields the best performance or if there are better suggestions for  the choice of the general direction of the interaction.  In this work, the results of a long-term experiment comparing mouse-based  and touch-based interaction are presented. Especially, the inuence of the two dimensional direction of the interaction is investigated. The results reveal a di er ence between mouse-based and touch-based interactions: Whereas mouse-based  interaction works best with diagonal and left-to-right movements, touch-based  interaction prefers bottom-up and top-down movements and punishes left-to-right  movements. For touch-based interaction, a mean difference in interaction times  of as much as 10.8% between best and worst case were measured.
		Keywords
Interaction Devices, Experimental Study, Graphical User Interfaces, Human Computer Interaction
		